Shot one: Self Study, Dog Petting Simulator: design, modelling, animation, skinning and particle effects in Unity.
Shot two: Walk cycle: animation.
Shot three: DADIU, Quest Of the Guardian: character design and animation.
Shot four: DADIU, Competence project: Art Director, Co-Director, scripting and animation.
Shot five: Horse walk: animation.
Shot six: Self Study, Dog Petting Simulator: design, modelling, animation, skinning and particle effects in Unity.
Shot seven: Horse gallop: animation.
Media: Mix Media 2D/3D
A short film based on the story by Nikolai Gogol about an office worker who saves up all his money to try and buy a coat in time for winter, only for fate to take a ghostly hand.
Written by Hugh O'Conor
Directed by Sean Mullen and Meelis Arulepp
Produced by Jonathan Clarke and Kristel Toldsepp
Quest of the Guardian
The DADIU program is a specialisation and educates future game development in different fields of computer- and video game. The students participating in DADIU comes from different universities and art schools in Denmark but are taught in a joint curriculum. During the program students are divided into six teams which function as six real game studios.
The last six weeks of DADIU, the so-called Graduation Game Production , Is where the teams produce their final game.
Dog petting Simulator
Co-Developer, design, modelling, animation, skinning and particle effects in Unity.
I and two other classmates had three weeks during school at The Animation Workshop to work/specialize in a self study and we decided to develop a game. We wanted to expand our knowledge in a variety of programs, modelling and as well as the gaming pipeline.
''The game is a first person indie game that emulates a highly realistic experience of the universal human dream: walking around a park all day and petting some playful pups''.
Illustrations & Sketches
Area of interest/Skillset
Simpel modeling in Maya
Autodesk 3ds Max
Clip Studio Paint
Paint Tool Sai